Creatures attuned to Ebb gain a +1 bonus to their AC when they dual wield Ebb and one other weapon. On a successful save, the creature takes half as much damage and isn't pulled. Allies within 10 ft. of the creature attuned to. The weapon remains in this form until you use a bonus action to transform it back into its cane form or until you drop or sheath it. Even if the material component is not normally consumed by the spell, a spell cast with Sorcerer's Sand consumes the Sand. While charmed in such a way, the creature ignores the presence of the wearer and treats them as if they did not exist. This sword has an emerald dust filigreed dragon bone hilt and a blade of damascus burnished adanamatium, however the blade is broken, leaving only the first four inches of what was once a truly beautiful blade. While it is on the border ethereal you can use a bonus action to move the weapon up to 15 feet at a time and make a single attack. Additionally, if Rupture or its wielder are subjected to fire damage, it gains a charge. If you reduce a true dragon of at least CR 15 to 0 hit points with an attack from Blackfyre you can attempt to absorb the dragon's soul into the weapon. On a 1, the weapon breaks, but can be repaired with 100gp worth of materials and 8 hours of work. Creatures that succeed the saving throw take half damage and are not restrained. If you act in direct conflict with that bond you may lose some or all functionality of the Spriggan Plate at the DM's discretion. This small statuette of a pig is made of clay. A creature attuned to Kyzzierth's Renown has advantage on Deception (CHA), Intimidation (CHA), and Persuasion (CHA) rolls made when interacting with dragon type creatures and knows the Draconic language. A creature attuned to Kyzzierth's Renown has their Charisma and Strength score increased by 2, up to a maximum of 22. Reducing a stone creature to 0 hit points with Stone Wail causes them to crumble and expose a gem of the following type. This iron circlet has a magical pearl at its center and can hold up to 4 gemstones. This guard drake has the following changes: Has two heads that allow it to make two bite attacks instead of one as part of its multi-attack action. With Wild Shape, druids can become unstoppable as they temporarily turn into animals of steadily increasing power. This time we look at 5e magic items. The webbing can be attacked and has 5 HP, 15 AC, immunity to poison, bludgeoning, psychic, and radiant damage and vulnerability to fire damage. While this effect is active Blackfyre deals an additional 2d6 fire or necrotic (you choose which damage type when activating this effect) damage and creates bright purple light in a 20 ft. radius and dim purple light an additional 20 ft. Nothing against the creator, items like these just turn me right off. While wielding this war pick, you can use an action to cast the Flesh to Stone spell (DC 17) from it once per long rest. Know I truly wish no ill towards you or, as it may be, who you serve. Magical Item (Longsword), Very Rare (requires attunement). Its curves, its construction, its true name and purpose. Please help work on the problem presented on the template. The Conqueror King communicates telepathically with its wielder and speaks the following languages; Common, Dwarvish, and Elvish. When you are two weapon fighting with both hand crossbows, you gain the following benefits: This metal quarterstaff is carved with intricate grooves along its length, which do not line up in the center of the staff, creating two distinct patterns on either side. This deeply curved weapon has been stained with the essence of hundreds of different poisons used to coat it over the years of it's use. Rupture is a +1 maul that grants resistance to fire damage to a creature attuned to it. Nature's Guardian. This padded armor is a billowing assemblage of earth-colored cloth that seems to flow with the wind as if made of sand itself. At a time determined by your DM, this tenet eventually becomes the following flaw: "I value truth and honesty above all else, I view a lie or broken oath as the most irredeemable character flaw.". It uses the Flying Sword stat-block with the following changes; it's to-hit modifier equals the attuned creatures, it deals 1d12 bludgeoning and 1d12 necrotic damage on a hit, it gains the Multiattack feature allowing it to attack twice on its turn, it has 18 AC and 32 (9d6) hit points, and it does not have the Antimagic Susceptibility feature. To increase the Save DC or To-Hit a number of ounces must be used equal to the desired increase times 2, for example; a +1 modifier will take 2 ounces, a +2 modifier will take 4 ounces, a +3 modifier will take 6 ounces, etc. Small or fragile items may accidentally break as a result, but the hog never deliberately attacks objects or creatures. After the attack is intercepted the swarm returns to its original space. It has 3 charges and regains all expended charges daily at dawn. Attuned to Nature. The king was a proud man; he had gained much in life, his wealth preserved and protected against even the craftiest of raiders and statesmen alike. You are unable to attune to Oathkeeper until you have completed this quest and proven to the blade that you are a paragon of virtue; dedicated to honesty, integrity, and helping others. The wearer can summon forth any weapon that has been stored in the bracer at will, including during an attack roll, allowing the wearer to switch quickly between different potential weapons. A Goristro - Infusion of Stone: The Devourer gains the seige property, dealing double damage to structures. You have a +1 bonus to AC while wearing this armor. You are proficient with this scimitar while you're attuned to it. The weapon looses 2 charges if a round of combat (6 seconds) passes without dealing damage to a creature. While holding this glaive you gain 15 feet of darkvision if you do not already have darkvision. Any charges accumulated are lost if a round of combat ends without Hate hitting a creature or if any creature other than the one that had previously been hit is hit with an attack. Rupture can hold up to 5 charges, and it starts with 1d4+1 charge. Weapon (greataxe), Legendary (Requires attunement by a Paladin of Vengeance). Both spells require no components when cast using this feature. Shadow Drinker. Weapon (dagger), rare (requires attunement). The weapons they wield, while seemingly simple, are nevertheless frightful to bear witness to. The pitch black arrowhead seems to drain the light from around it. The wand regains 1 charge during a short rest or 1d4 charges during a long rest if you spend some of that time sweeping up dust or dirt with the wand. Common - Armor. This dagger deals an additional 2d4 necrotic damage on a hit. When you use this effect you can no longer benefit from the vision benefits, can no longer cast any spells from Lux, and it deals regular piercing damage rather than radiant as Lux dims and loses its radiance. Weapons rising to the top. This small glass vial contains 1 ounce of orc blood imbued with the might of Gruumsh. Capsaicin High. Once you have used this feature, you cannot use it again until you finish a short or long rest. If a spell requires a saving throw the DC is 18 and if it requires an attack roll if uses a +10 modifier. You can expend three charges to cast the Summon Undead spell, creating a Putrid undead composed entirely of blood that drains from the dagger. You are proficient with these attacks and use Intelligence as your spellcasting modifier for them. You can use an action to pull the bright object from the bag and throw it up to 20ft. If the creature attuned to the Amulet ends their turn within 5 ft of the ally, they intercept the attack and take double the damage and the ally takes none. After two weeks the attuned creature will begin hearing the whispers of Zehir guiding their actions and calling them to seek him out to finish the transformation that has begun. This ring is found with 1d6 + 1 charges and can hold a maximum of 20 charges. The Conqueror King's purpose is to locate a true ruler, one that can unite the peoples of the world under one banner and become the next Dynast King. A dart that remains outside of the pouch for longer than 10 minutes melts into a small, viscous, red-brown puddle and is destroyed. While attuned to Oathkeeper, Fiend(Devil) type creatures are always hostile to you and will actively work against your best interests, even to the detriment of their own. Mephits are friendly to you and your companions. On a 1, the greatsword shatters and is destroyed. When you roll a 20 to hit, you may make an additional attack. Flux regains its elemental affinity traits after the next long rest. Sentience. 208 Weapon (greatsword), Legendary (requires attunement). The curse can be removed by the Remove Curse spell or similar effect up to the point the creature attuned to the weapon begins hearing the whispers of Zehir. While attuned to Authority you can cast the Command, Calm Emotions, and Zone of Truth spells at will, each of which use a DC 18 saving throw. If the mimic is ever reduced to below half its total hit point maximum it will begin to syphon health from the creature that is wearing it. Any opportunity attacks taken during the activation of this item are made at advantage. Unconscious allies within 10 ft. gain advantage on death saving throws and treat a 19 as a 20. Destructive Thunder: Chose a location within 150 ft. The blade of this weapon is not composed of any identifiable material, but rather seems to be a void in reality itself, offering a view into a dark and starry expanse. As a bonus action you can activate Blackfyre and engulf it in black flames. This woody armor is composed of sung iron wood, blessed by a dryad of The Deep Vale, and imbued with the might of the Spriggan, an ancient treant who guards the Forest of Songs. The deck is made of 52 cards and comes in a wooden carrying case, which depicts each of the four dragons battling for control over their respective corners. You can repeat this process until you miss, only targeting creatures that have not yet been targeted. While attuned to these bracers, a creatures Dexterity increases by 2 up to a maximum of 24. Magic items for exploration rising to the top. While wearing the coat, you can use a bonus action to expend 1 of its charges to disappear, releasing up to three ravens from your location under your control that scatter into the air. They each deal 1d4 piercing damage plus 1d6 bonus damage of a random type, determined after each hit by rolling a d10 as follows: fire (1), cold (2), lightning (3), acid (4), poison (5), thunder (6), force (7), necrotic (8), or psychic (9). A creature with legendary actions can't be turned to ash in this way. If you want to help us continue making more homebrew content and get your hands on hi-resolution printable cards, set collections, and our compendium PDF consider supporting us on Patreon. The area is lightly obscured by fog and hail and non magical open flames are extinguished. If you spend 1 action concentrating on the pouch, the pouch becomes attuned to your choice of these damage types for 1 minute. This blade is the shattered remains of a legendary sword wielded by the Conqueror King in the Age of Expansion, now known as The Broken King after his decent into madness which shattered the unity of the realm. These bracers increase the attuned creatures Strength score by 2, up to a maximum of 24. Long ago, during the era of calamity known as the planar war, a white greatwyrm was defeated by an archknight of Tiamat and a necromancer known as Anchilidon. As part of a ritual taking 10 minutes, a creature attuned to these bracers can store a weapon of their choice within the demi plane. On a hit, the target takes force damage equal to 1d8 + your Intelligence modifier. Thanks for checking out our 5e homebrew! Additionally, attacks made with this weapon while underwater are not made at disadvantage. When a creature drinks a serving of this spicy sauce as an action, roll a d10 to determine which sauce the bottle contains and how much fire . When you throw the bola make a ranged attack roll, if you are proficient with the sling you are proficient with the bola. You have proficiency with this war pick if you are a dwarf. When the object lands, it transforms into a . The charges must be expended to empower the attack before the attack is rolled. While wearing this armor you slowly begin to develop primal wood-like features such as your hair turning to vines, your skin developing a tough bark-like exterior, and your eyes turning a vibrant shade of green. In addition, you gain a +3 bonus to attack and damage rolls made with this magic weapon. Weapon (flail), Artifact (requires attunement). Weapon (scimitar), uncommon (requires attunement by a creature with a Wisdom of 13 or higher). Additionally, these clubs have a +1 to attack and damage rolls and deal an additional 1d6 poison damage on a hit. Centuries of training, lessons, and gifts passed down from one to the next have graced them with an uncanny ability to harness the strength of their soul to empower their martial prowess. A creature attuned to Authority gains proficiency in the Persuasion(Charisma) and Intimidation(Charisma) skills. This magic pauldron has been enchanted with a war mage's divinations. Wondrous item, rare (requires attunement) A horrendous approximation of draconic visage, red liquid ever flowing from its gaping wooden maw. Roll a d8 to determine the card's suit using the table below, or draw from a real deck of cards to determine the suit instead. Creatures within 10 ft. of that location must make a Strength saving throw (DC 16), taking 6d6 Thunder damage and being pushed 20 ft. away from the chosen location. In spite of herself, Holly felt a twinge of guilt every time she managed to take advantage of Oscar's hard work. When you do, any excess damage dealt to the raven carries over to your normal form. Winter's Heart grants an attuned creature the ability to, a number of times equal to their proficiency modifier per long rest, cast the Dragon's Breath spell (choosing only cold damage) at it's lowest level without requiring concentration. The DC on the Blind effect on a critical strike increases to 16, and the additional radiant damage increases to 3d8. On any other result, the next target hit by the weapon within the next minute takes an extra 1d10 lightning damage. This weapon is a +2 longsword. Padded armor normally imposes disadvantage on Dexterity (Stealth) checks, this armor doesn't. You can drink from the flask as a bonus action and consume one charge. Motherlode! A creature attuned to Kyzzierth's Renown has true sight out to a range of 60 feet and dark vision out to a range of 120 feet. Additionally, you gain a 10 ft. aura of radiance that damages hostile creatures. Creatures within 20 ft. of that location must succeed on Dexterity Saving Throw (DC 16), taking 8d6 fire damage on a failure, and half as much damage on a success. The spell save DC for this spell is 18. Sentience. While attuned to this item you must eat and drink six times the normal amount each day and you gain a form of long-term madness. A creature holding this weapon can use their action to direct the club and heads towards creatures of their choosing, when they do so, the heads make their attacks against any creatures of the holders choosing within range, again choosing the targets at random from those available. This coating last until a creature is hit with an attack by Venom. This tenet impresses itself upon your very person, causing you to value honesty and integrity in others above all else. Any limbs regained in this fashion are not flesh but rather a flexible but hard wood. Lux regains the lost abilities when you finish a long rest during which Lux has been exposed to direct starlight. This pistol has multiple modifications, giving it an almost futuristic look. The Bloodwell Vial is one of many magic items in D&D 5e specifically designed to enhance a class's main abilities. The dice have advantage (or automatically succeed depending on DM) on any gambling check made by someone attuned to them. Specificall. You can use each card from the shuffled deck as a magic dart. A matching set of bracers and a collar. View/set parent page (used for creating breadcrumbs and structured layout). On a successful save, any flying speed it has (or similar means of flight) is halved for 1 minute instead. Wondrous Item-XGE: Bead of Refreshment: Wondrous Item-XGE: Boots of False Tracks: Wondrous Item-XGE: Bottle of Boundless Coffee: Wondrous Item-SCC: Breathing Bubble: Wondrous Item-EGW: Candle of the Deep: Wondrous Item-XGE: Charlatan's Die: Wondrous Item: Attuned: XGE: Cleansing Stone: Wondrous Item-E:RLW: Cloak of Billowing: Wondrous Item-XGE . Wondrous item, very rare (requires attunement by a creature missing a hand or an arm) The arcane propulsion arm from Eberron: Rising from the Last War is an effective weapon for player characters who are missing a hand or arm. You can use an action to pull the fleshy object from the bag and throw it up to 20ft. When you do so the attack uses your Intelligence modifier for the attack and damage rolls and ignores armor and other non magical AC bonuses, treating a creatures AC as 10 + their Dexterity modifier. 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